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\noindent\textbf{Date}: 20140519T1315\\
\textbf{Facilitator}: Gustav Vidhög\\
\textbf{Participants}: Andrea Buchholz, Joakim Karlsson, Richard Sundqvist, Gustav Vidhög

\section{Objectives}

Decide if any late changes to the prototype plans should be made for simplification, establish general work schedule and task distribution.

\section{Reports}

Report and RAD are closer to completion. Test coverage is improved. Work on world, objects, and textures begun.

\section{Discussion items}

\begin{enumerate}[(a)]
\item The ability to constrain an object to movement along an edge of another object is dropped from the prototype plans, otherwise they stay unchanged.
\item Collision handling bugfixes and certain features, more objects and interactions between them, as well as player control needs to be implemented fully before code can be considered "complete enough".
\item Deadlines and practical planning discussed.
\end{enumerate}

\section{Outcomes and assignments}

\begin{enumerate}[(a)]
\item Andrea works on player character, control, interactions, prototype chapters in report.
\item Joakim works on objects, interactions, SDD.
\item Richard works on the world, general prototype work, and bugfixing performance issues with graphics.
\item Gustav implements layer handling and support for infinitely massive objects in collision handling, report typesetting.
\item Everyone writes relevant parts in report until 20140521 when group works on result and discussion chapters together.
\item Presentation work is postponed until 20140526.
\end{enumerate}

\section{Wrap up}

Next meeting is to be held 20140521T1000.

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